A proper post will be coming soon, with a proper introduction for the mole, but for now I’ve been a little behind schedule, so here is a little something to play with that demonstrates a little how the vision will work for the AI in the game. (Woah, what a run-on.) You can play around with the demo for yourself here. Check back soon to finally learn about this shady mole guy who, until I can find a proper artist, will be represented by this rendering of mine that just so happens to look like one of the Blues Brothers! P.S. I hope you like the new theme. The last one just made everything too… skinny.