Games. And what they mean to me.

Monthly Archives: April 2014

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Although I keep telling myself that I shouldn’t release a playable version of The Mole until it looks and feels halfway decent, I’ve been advised by several more experienced than I that anything playable is better than a thousand pictures and videos. So here you have it, The Mole’s prototype v. 0.1. As you play please remember that the visuals are far from final and even the gameplay is quite a ways from what the finished game will feel like. With that said, please enjoy! Let me know what you like, what you get stuck on, what your time was, any glitches you find, really just any feedback that you can offer would be tremendously helpful. Comment here, post on Facebook, tweet at me, or email me directly at

Click the respective link to download the prototype, and have fun!




And as always check out my Kickstarter and Greenlight pages for more info on the game and consider donating (on Kickstarter) or Up-Voting (on Greenlight) if you want to see it made. Thanks for stopping by!


The Mole is on the loose, better lock your doors. Not that it’ll matter ’cause a super suave agent like the mole can obviously pick locks. Every good stealth game has a lock picking mini-game, so why shouldn’t The Mole (not that I’m all about following the crowd). In Animalia, the locks look a little different than what we’re used to. Try out your skill at lock picking, mole-style (no plug-ins needed this time if you were disappointed by the last prototype that I posted). This prototype is based on a project I did while in school at Full Sail, and closely represents what the actual mini-game in The Mole will play like. Slide the red block first for the tutorial, then move on the blue block.

Play the Thing!

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